Level and rune planning
The calculator starts from the selected class, counts added stat points, and estimates rune cost from the current level to the target level.
Fast build lab
Set a starting class, compare current and target stats, estimate runes, weapon AR, damage pressure, equip load tier, and practical talisman picks without leaving the first screen.
Use this as a planning aid, then confirm exact breakpoints in game.
From selected class base.
Estimated total to reach target.
Includes upgrade and scaling.
After entered enemy negation.
Approximate HP curve.
Mind-based estimate.
Endurance-based estimate.
Roll tier and ratio.
| Stat | Current | Target | Delta | Breakpoint note |
|---|
The calculator starts from the selected class, counts added stat points, and estimates rune cost from the current level to the target level.
Base attack, upgrade level, scaling letters, and target stats create a transparent AR estimate for comparison between builds.
Endurance estimates equip load, roll tier, and practical talisman choices for damage, survival, caster, or heavy-load builds.
No. It is a fast character planner with transparent estimates for AR, damage pressure, HP, FP, stamina, and load. Exact in-game damage can vary by motion values, enemy defenses, buffs, and split damage.
Pick the class you started with if you already have a character. For a new build, choose the class with the fewest wasted stats below your target spread.
Many players plan around 125, 150, or 200 depending on format. This tool helps compare the stat tradeoffs and rune cost before committing.
It reads your target stats, weapon profile, equip load ratio, and caster stats, then suggests common planning roles such as damage, stamina, load, FP, or survival.
Yes. Use Copy summary to get a clean text version with starting class, target stats, AR estimate, roll tier, and recommended talismans.
The planner is gear-agnostic. Enter the weapon's base attack and scaling profile, then use the result as a planning estimate for any weapon profile.